Tuesday, 1 May 2012

[Project 1] Making of Neon Cola Poster

At the start of the creation of my game, I was thinking of having some form of reactive advertising implemented and wanted to create placeholders for potential posters on the game menus. I later turned away from this idea, but it gave me invaluable experience with a workflow between 3D and 2D that I don't normally explore.

I began by modelling a can based on a template in 3DS Max, followed by importing it into Photoshop using the new 3D tools implemented in CS5. I then defined the area for the label to be wrapped around and edited the lighting to give the can almost a plastic type feel.


I then made a backdrop for the can in photoshop, along with a fake brand name and advertising that I felt would fit in with my game world. I then created a label in 2D using photoshop to be wrapped around the can, followed by using Photoshop's 3D tools to make sure the label was seamless on the edge of the can.


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